![]() While at a pizza party thrown by a mutual friend, Wright and Braun hit it off and later co-founded the Maxis software company, which released SimCity in 1989. Fortunately, Wright had a chance encounter in 1987 with Jeff Braun, an entrepreneur who made font software and wanted to get into the video game industry. They wanted to market games that people could win-games that featured helicopters launching missiles. Wright took the idea to Broderbund, the company that had released Raid on Bungeling Bay, but they weren’t interested. Occasionally, an unforeseen occurrence like an earthquake or meteorite shower disrupted things. ![]() If you had a rise in crime, for example, your population would go down. They could adjust over 100 variables, but those adjustments would each have a consequence. The game, which he called SimCity, allowed players to build roads, erect schools, and fret over crime rates. Wright was inspired by works like Urban Dynamics, a 1969 book by MIT professor Jay Wright Forrester that argued urban development would be better suited for artificial intelligence than humans so it wouldn’t be compromised by intuitive biases. ![]() That got him thinking about a simulator that would allow users to erect buildings and then entire cities, acting as a kind of virtual urban planner. While the airborne attacks were fun, he was much more interested in writing the code for the buildings that players would destroy. It was while programming all this mayhem that Wright discovered something about himself. It was a big hit, selling well in the PC gaming market and even moving over a million Nintendo Entertainment System cartridges, mostly in Japan. The result was Raid on Bungeling Bay, a helicopter simulation that tasked players with destroying enemy strongholds on an island. Coupled with his knowledge of economics and military history, Wright’s eclectic background was laying the groundwork for a singular career in gaming.Īfter getting married and moving to Oakland, California, Wright decided to try his hand at programming a game on his Commodore 64. A clever strategy, but one also quickly banned in competition. He entered robot fighting tournaments and won by having his robot wrap the other combatants in gauze, rendering them immobile. Wright started attending Louisiana State University at the age of 16, transferred to Louisiana Tech, dropped out, and eventually studied robotics at the New School in Manhattan. He was also fascinated by architecture and engineering. He didn’t just want to suit up for NASA, though-he wanted to colonize outer space to relieve overpopulation problems on Earth. You don't have to create an account to rate a game.Growing up in Atlanta, Will Wright dreamed of becoming an astronaut. Rate gamesĭon't forget to rate the game you download, just click on the small hearts at the top of the page to rate. ![]() ![]() Game has a problem (wrong game, corrupted files, etc.)Īnd we'll check it as soon as we can. We do not provide game support, but leave a comment if a Leave a review, share a memory or just a thank for the game. No confirmation mail, no spam, you will beĬan't remember the name of that old action game? Only remember the name of the developer or publisher? We have different browsing methods for you, you can even search forĪdd comments on the game page without registration. If you want to create yourself an account, it takes less than a minute. Many thanks toĭownload everything you want without registration. Publication year, publisher, developer, size of the game, language, review of the game, instructions to play, the game manual and, of course, the game archive that you canĪ lot of our games have screenshots, allowing you to discover the game, or confirm it is the right game you are looking for. For each game, we offer all the information you are interested to know: ![]()
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